iphONES NEED TO BE STOPPED

I’m proud to be able to post this comic dub collab courtesy of @starrycove and @hchano ! Their art is so beautiful X3
Art Collaboration:
@starrycove
@hchano
Here is hchano’s patreon as well!
https://www.patreon.com/hchano?ty=h
Cast:
Ladybug by Aderumoro!
https://www.youtube.com/user/aderumoro
Volpina by @lil-miss-starshine!
https://www.youtube.com/channel/UCo-y4_I7_ozpjUpHRWbzEfg
Chat Noir was played by me!
https://www.youtube.com/user/philsterman10
Here’s my Patreon!
http://patreon.com/philsterman01?ty=h
Dark Teacher may I go to the Dark Bathroom?
is it a Dark Emergency?
you should’ve gone during Dark Lunch
why did i follow this blog
it’s torture
look at this beautiful creation
i can’t make this beautiful creation
i don’t even cook
Contour vs Structural Animation
A friend asked recently: how do I start animating? So here I have a quick example of happy running squirrel.
Start simple, I recommend, that is, to simplify your animation so you don’t get caught up in the details in the beginning. I observe there are two basic ways you can make a rough animation - by Contour and Structural animations.
Animating is basically to draw a lot and link these drawings together. Some of us draw naturally with contours, the best way for them to begin animating is perhaps simply by animating the contour! So here we link all the drawings by animating the outline and silhouette that are represented by curves, straight lines, and angles.
Some other of us draw more comfortably with the structures, because that how most of us are taught to understand forms in school. With balls and springs, it’s maybe easier for them to understand what’s happening underneath the moving body, and what drive different parts to move differently.
Personally, I’ve always animated with contours because that’s how I draw naturally. Since it’s convenient for me, I could then focus on delivering a more dynamic action. But there are occasions where the character design is based heavily on forms which requires me to animate structurally.
So you could consider trying either of these two by first understand how you draw - do you draw better by jumping straight to the outlines, or by first representing the body with a skeleton. Contour and structure are like the two ends of a spectrum, once you master one method, you could try the other way to improve your animation! I believe good animations are based on the knowledge of both.
I hope this helps!
Extended ref: I made a contour animation of a squirrel using the sine curve, and you can see how linking the curves could help to bring out the flow. (x)
A mini-mini comic I shared with Patrons last year. It started with a singular reward drawing of Rocky dressed in pancakes, but grew into this thing somehow.